

Game Description
A 2.5D Action Platformer made in Unity. The year is 1768, George Mason and his team of friends go ghost hunting at George mason University for an estate owner. They use a device called a Reality Shifter, which allows them to detect and interact with ghostly presence. Will they be able to get through a series of puzzles to clear out the ghosts?

The Making of the Game
Instead of splitting up into teams with classmates to create a game. This class was about working with everyone to create the game. We were split up into 4 different teams of design, art, sound, and programming to create this game. I placed myself into programming, and then was promoted to being programming lead. I handled on player mechanics, level interaction, UI Interface, and audio implementation, while tasking other programmers to create enemy mechanics and camera work with some tweaking of my code. Below are some images of our game of what I handled.




